Stefan Dösinger : wined3d: ARB*p is already on after a depth blit.

Alexandre Julliard julliard at winehq.org
Mon Jun 29 09:17:41 CDT 2009


Module: wine
Branch: master
Commit: 031401a07053d9b6e53d4fef068bcabda07778f6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=031401a07053d9b6e53d4fef068bcabda07778f6

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jun 27 13:15:32 2009 +0200

wined3d: ARB*p is already on after a depth blit.

---

 dlls/wined3d/arb_program_shader.c |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 026fac1..06bcc62 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4163,9 +4163,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
         GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id));
         checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);");
 
-        glEnable(GL_VERTEX_PROGRAM_ARB);
-        checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);");
-
         TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id);
     } else {
         glDisable(GL_VERTEX_PROGRAM_ARB);
@@ -4176,9 +4173,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
         GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id));
         checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);");
 
-        glEnable(GL_FRAGMENT_PROGRAM_ARB);
-        checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
-
         TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
     } else if(!priv->use_arbfp_fixed_func) {
         glDisable(GL_FRAGMENT_PROGRAM_ARB);




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