Henri Verbeet : d3d10: Implement ID3D10EffectTechnique::GetPassByName().
Alexandre Julliard
julliard at winehq.org
Mon Mar 2 09:01:52 CST 2009
Module: wine
Branch: master
Commit: 5d5ae0c42127adbd868c238455b043619902b371
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5d5ae0c42127adbd868c238455b043619902b371
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Mar 2 08:52:49 2009 +0100
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
---
dlls/d3d10/d3d10_private.h | 3 +
dlls/d3d10/effect.c | 107 +++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 108 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index a832c83..956d5ae 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -44,8 +44,11 @@ struct d3d10_effect_variable
DWORD idx_offset;
};
+/* ID3D10EffectPass */
struct d3d10_effect_pass
{
+ const struct ID3D10EffectPassVtbl *vtbl;
+
char *name;
DWORD start;
DWORD variable_count;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 96eb2f3..88cf8bb 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -31,6 +31,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
+static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
static inline void read_dword(const char **ptr, DWORD *d)
{
@@ -158,7 +159,11 @@ static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, cons
for (i = 0; i < t->pass_count; ++i)
{
- hr = parse_fx10_pass_index(&t->passes[i], ptr);
+ struct d3d10_effect_pass *p = &t->passes[i];
+
+ p->vtbl = &d3d10_effect_pass_vtbl;
+
+ hr = parse_fx10_pass_index(p, ptr);
if (FAILED(hr)) break;
}
@@ -685,7 +690,20 @@ static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPas
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
LPCSTR name)
{
- FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+ struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, name \"%s\"\n", iface, name);
+
+ for (i = 0; i < This->pass_count; ++i)
+ {
+ struct d3d10_effect_pass *p = &This->passes[i];
+ if (!strcmp(p->name, name))
+ {
+ TRACE("Returning pass %p\n", p);
+ return (ID3D10EffectPass *)p;
+ }
+ }
return NULL;
}
@@ -709,3 +727,88 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
d3d10_effect_technique_GetPassByName,
d3d10_effect_technique_ComputeStateBlockMask,
};
+
+/* ID3D10EffectPass methods */
+
+static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
+{
+ FIXME("iface %p stub!\n", iface);
+
+ return FALSE;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
+ D3D10_PASS_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
+ D3D10_PASS_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
+ D3D10_PASS_SHADER_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+
+ return E_NOTIMPL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
+ UINT index)
+{
+ FIXME("iface %p, index %u stub!\n", iface, index);
+
+ return NULL;
+}
+
+static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
+ LPCSTR name)
+{
+ FIXME("iface %p, name \"%s\" stub!\n", iface, name);
+
+ return NULL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
+{
+ FIXME("iface %p, flags %#x stub!\n", iface, flags);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
+ D3D10_STATE_BLOCK_MASK *mask)
+{
+ FIXME("iface %p, mask %p stub!\n", iface, mask);
+
+ return E_NOTIMPL;
+}
+
+static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
+{
+ /* ID3D10EffectPass methods */
+ d3d10_effect_pass_IsValid,
+ d3d10_effect_pass_GetDesc,
+ d3d10_effect_pass_GetVertexShaderDesc,
+ d3d10_effect_pass_GetGeometryShaderDesc,
+ d3d10_effect_pass_GetPixelShaderDesc,
+ d3d10_effect_pass_GetAnnotationByIndex,
+ d3d10_effect_pass_GetAnnotationByName,
+ d3d10_effect_pass_Apply,
+ d3d10_effect_pass_ComputeStateBlockMask,
+};
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