Henri Verbeet : wined3d: Set the correct texture names on cube surfaces.

Alexandre Julliard julliard at winehq.org
Wed Mar 11 10:04:28 CDT 2009


Module: wine
Branch: master
Commit: a75590343a2ad6f5c8d2ae45b1c269a1b462f5c9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a75590343a2ad6f5c8d2ae45b1c269a1b462f5c9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar 11 10:15:09 2009 +0100

wined3d: Set the correct texture names on cube surfaces.

---

 dlls/wined3d/cubetexture.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index c1805c8..fe874a7 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -231,9 +231,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
         for (i = 0; i < This->baseTexture.levels; ++i) {
             for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
                 if(This->baseTexture.is_srgb) {
-                    surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, TRUE);
+                    surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, TRUE);
                 } else {
-                    surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, FALSE);
+                    surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, FALSE);
                 }
             }
         }




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