Henri Verbeet : d3d8: Release the d3d8 shader once we' re done with it in IDirect3DDevice8Impl_GetPixelShader().
Alexandre Julliard
julliard at winehq.org
Fri Mar 13 09:13:51 CDT 2009
Module: wine
Branch: master
Commit: 24100cd026714a4f412bdc3e48f09ebf9afb81a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=24100cd026714a4f412bdc3e48f09ebf9afb81a4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 13 10:44:16 2009 +0100
d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
---
dlls/d3d8/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 7f891ff..d5f71fc 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2210,6 +2210,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
IWineD3DPixelShader_Release(object);
*ppShader = d3d8_shader->handle;
+ IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
} else {
*ppShader = 0;
}
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