Henri Verbeet : d3d8: Fix some indentation.
Alexandre Julliard
julliard at winehq.org
Thu Mar 26 11:05:46 CDT 2009
Module: wine
Branch: master
Commit: 41ea1e1df756bcdc14ba961e6013accd3193c2a6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=41ea1e1df756bcdc14ba961e6013accd3193c2a6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Mar 26 10:43:38 2009 +0100
d3d8: Fix some indentation.
---
dlls/d3d8/tests/device.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 449348f..aa2b627 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -715,7 +715,7 @@ static void test_states(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 640;
- d3dpp.BackBufferHeight = 480;
+ d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
@@ -808,7 +808,7 @@ static void test_scene(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
- d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
@@ -914,7 +914,7 @@ static void test_shader(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
- d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
@@ -1111,7 +1111,7 @@ static void test_limits(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
- d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
@@ -1174,7 +1174,7 @@ static void test_lights(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
- d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
@@ -1256,7 +1256,7 @@ static void test_render_zero_triangles(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
- d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
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