Henri Verbeet : wined3d: Create a separate function for setting basic format info.
Alexandre Julliard
julliard at winehq.org
Fri Mar 27 10:06:38 CDT 2009
Module: wine
Branch: master
Commit: 1407bd6b1aba4c84c0f5d8b3b5da43a029f47670
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1407bd6b1aba4c84c0f5d8b3b5da43a029f47670
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Mar 27 10:25:54 2009 +0100
wined3d: Create a separate function for setting basic format info.
---
dlls/wined3d/utils.c | 21 +++++++--------------
1 files changed, 7 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index e36b439..e63fd60 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -375,7 +375,7 @@ static inline int getFmtIdx(WINED3DFORMAT fmt) {
return -1;
}
-BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
+static BOOL init_format_base_info(WineD3D_GL_Info *gl_info)
{
UINT format_count = sizeof(formats) / sizeof(*formats);
UINT i;
@@ -404,15 +404,18 @@ BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
return TRUE;
}
+BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
+{
+ return init_format_base_info(gl_info);
+}
+
#define GLINFO_LOCATION (*gl_info)
BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
{
unsigned int src;
int dst;
- gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
- sizeof(formats) / sizeof(formats[0]) * sizeof(gl_info->gl_formats[0]));
- if(!gl_info->gl_formats) return FALSE;
+ if (!init_format_base_info(gl_info)) return FALSE;
/* If a format depends on some extensions, remove them from the table above and initialize them
* after this loop
@@ -422,16 +425,6 @@ BOOL initPixelFormats(WineD3D_GL_Info *gl_info)
dst = getFmtIdx(gl_formats_template[src].fmt);
desc = &gl_info->gl_formats[dst];
- desc->format = formats[dst].format;
- desc->red_mask = formats[dst].redMask;
- desc->green_mask = formats[dst].greenMask;
- desc->blue_mask = formats[dst].blueMask;
- desc->alpha_mask = formats[dst].alphaMask;
- desc->byte_count = formats[dst].bpp;
- desc->depth_size = formats[dst].depthSize;
- desc->stencil_size = formats[dst].stencilSize;
- if (formats[dst].isFourcc) desc->Flags |= WINED3DFMT_FLAG_FOURCC;
-
desc->glInternal = gl_formats_template[src].glInternal;
desc->glGammaInternal = gl_formats_template[src].glGammaInternal;
desc->glFormat = gl_formats_template[src].glFormat;
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