Henri Verbeet : wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it .

Alexandre Julliard julliard at winehq.org
Fri Mar 27 10:06:39 CDT 2009


Module: wine
Branch: master
Commit: 9f26fed28dc0c7f356dc9822e82dbae05245cafb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9f26fed28dc0c7f356dc9822e82dbae05245cafb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Mar 27 10:25:56 2009 +0100

wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it.

Internally we want to store some extra data, like ffp_valid. One of the later
patches also stores the format desc in the declaration elements, instead of
the current WINED3DDECLTYPE.

---

 dlls/wined3d/device.c            |   60 +++++++++++++++++++-------------------
 dlls/wined3d/vertexdeclaration.c |   53 +++++++++++++++++++--------------
 dlls/wined3d/vertexshader.c      |    7 ++--
 dlls/wined3d/wined3d_private.h   |   17 +++++++++--
 4 files changed, 79 insertions(+), 58 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=9f26fed28dc0c7f356dc9822e82dbae05245cafb



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