Stefan Dösinger : wined3d: Remove a TODO.
Alexandre Julliard
julliard at winehq.org
Mon Mar 30 12:08:42 CDT 2009
Module: wine
Branch: master
Commit: 8d4ac8ac1b64403e22f60ac79f946c064e656819
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8d4ac8ac1b64403e22f60ac79f946c064e656819
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Feb 23 19:18:10 2009 +0100
wined3d: Remove a TODO.
init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).
---
dlls/wined3d/state.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 329444c..35f6d0a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
}
-/* TODO: Merge with primitive type + init_materials()!! */
static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
GLenum Parm = 0;
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