Stefan Dösinger : wined3d: Remove a TODO.

Alexandre Julliard julliard at winehq.org
Mon Mar 30 12:08:42 CDT 2009


Module: wine
Branch: master
Commit: 8d4ac8ac1b64403e22f60ac79f946c064e656819
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8d4ac8ac1b64403e22f60ac79f946c064e656819

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Feb 23 19:18:10 2009 +0100

wined3d: Remove a TODO.

init_materials() doesn't exist, and I don't know what the TODO means with
primitive type (the diffuse stuff is already handled properly).

---

 dlls/wined3d/state.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 329444c..35f6d0a 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
     checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
 }
 
-/* TODO: Merge with primitive type + init_materials()!! */
 static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
     IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
     GLenum Parm = 0;




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