Henri Verbeet : d3d10core: Implement ID3D10Device::IASetInputLayout().
Alexandre Julliard
julliard at winehq.org
Tue Mar 31 12:19:22 CDT 2009
Module: wine
Branch: master
Commit: de7749b3fbf447399f8d1b22268e6043302a7bb4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=de7749b3fbf447399f8d1b22268e6043302a7bb4
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 31 09:38:14 2009 +0200
d3d10core: Implement ID3D10Device::IASetInputLayout().
---
dlls/d3d10core/device.c | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index ff31b53..336ae85 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -166,7 +166,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
{
- FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+
+ TRACE("iface %p, input_layout %p\n", iface, input_layout);
+
+ IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
+ ((struct d3d10_input_layout *)input_layout)->wined3d_decl);
}
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
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