Henri Verbeet : wined3d: Add an initial shader_sm4_read_src_param() implementation.
Alexandre Julliard
julliard at winehq.org
Wed May 6 10:33:15 CDT 2009
Module: wine
Branch: master
Commit: 9381a416811a38e73fb8cd50f5b84e2a4bd7f969
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9381a416811a38e73fb8cd50f5b84e2a4bd7f969
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 6 10:05:46 2009 +0200
wined3d: Add an initial shader_sm4_read_src_param() implementation.
---
dlls/wined3d/shader_sm4.c | 70 +++++++++++++++++++++++++++++++++++++---
dlls/wined3d/wined3d_private.h | 9 +++++
2 files changed, 74 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index cdfaa08..5ec8688 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -31,14 +31,27 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
#define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
+#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
+#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
+
#define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
+#define WINED3D_SM4_SWIZZLE_SHIFT 4
+#define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
+
enum wined3d_sm4_register_type
{
WINED3D_SM4_RT_TEMP = 0x0,
WINED3D_SM4_RT_INPUT = 0x1,
WINED3D_SM4_RT_OUTPUT = 0x2,
+ WINED3D_SM4_RT_IMMCONST = 0x4,
+};
+
+enum wined3d_sm4_immconst_type
+{
+ WINED3D_SM4_IMMCONST_FLOAT = 0x1,
+ WINED3D_SM4_IMMCONST_FLOAT4 = 0x2,
};
struct wined3d_sm4_data
@@ -48,9 +61,11 @@ struct wined3d_sm4_data
static const WINED3DSHADER_PARAM_REGISTER_TYPE register_type_table[] =
{
- /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
- /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
- /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
+ /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
+ /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
+ /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
+ /* UNKNOWN */ 0,
+ /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
};
static void *shader_sm4_init(const DWORD *byte_code)
@@ -101,8 +116,53 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d
static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
{
- FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
- ptr, src_param, src_rel_addr, shader_version);
+ DWORD token = *(*ptr)++;
+ enum wined3d_sm4_register_type register_type;
+
+ register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
+ if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
+ {
+ FIXME("Unhandled register type %#x\n", register_type);
+ src_param->register_type = WINED3DSPR_TEMP;
+ }
+ else
+ {
+ src_param->register_type = register_type_table[register_type];
+ }
+
+ if (register_type == WINED3D_SM4_RT_IMMCONST)
+ {
+ enum wined3d_sm4_immconst_type immconst_type =
+ (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
+ src_param->swizzle = WINED3DSP_NOSWIZZLE;
+
+ switch(immconst_type)
+ {
+ case WINED3D_SM4_IMMCONST_FLOAT:
+ src_param->immconst_type = WINED3D_IMMCONST_FLOAT;
+ memcpy(src_param->immconst_data, *ptr, 1 * sizeof(DWORD));
+ *ptr += 1;
+ break;
+
+ case WINED3D_SM4_IMMCONST_FLOAT4:
+ src_param->immconst_type = WINED3D_IMMCONST_FLOAT4;
+ memcpy(src_param->immconst_data, *ptr, 4 * sizeof(DWORD));
+ *ptr += 4;
+ break;
+
+ default:
+ FIXME("Unhandled immediate constant type %#x\n", immconst_type);
+ break;
+ }
+ }
+ else
+ {
+ src_param->register_idx = *(*ptr)++;
+ src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
+ }
+
+ src_param->modifiers = 0;
+ src_param->rel_addr = NULL;
}
static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 85811e7..38c8e1e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -322,8 +322,15 @@ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
WINED3DSPR_MISCTYPE = 17,
WINED3DSPR_LABEL = 18,
WINED3DSPR_PREDICATE = 19,
+ WINED3DSPR_IMMCONST,
} WINED3DSHADER_PARAM_REGISTER_TYPE;
+enum wined3d_immconst_type
+{
+ WINED3D_IMMCONST_FLOAT,
+ WINED3D_IMMCONST_FLOAT4,
+};
+
typedef enum _WINED3DVS_RASTOUT_OFFSETS
{
WINED3DSRO_POSITION = 0,
@@ -645,6 +652,8 @@ struct wined3d_shader_src_param
DWORD swizzle;
DWORD modifiers;
const struct wined3d_shader_src_param *rel_addr;
+ enum wined3d_immconst_type immconst_type;
+ DWORD immconst_data[4];
};
struct wined3d_shader_instruction
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