Henri Verbeet : wined3d: Create a struct wined3d_shader_version to store version information.
Alexandre Julliard
julliard at winehq.org
Thu May 7 09:25:37 CDT 2009
Module: wine
Branch: master
Commit: 65622a052c58683e6309c6663fd6322da26344df
URL: http://source.winehq.org/git/wine.git/?a=commit;h=65622a052c58683e6309c6663fd6322da26344df
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 6 17:59:21 2009 +0200
wined3d: Create a struct wined3d_shader_version to store version information.
The version tokens in SM1-3 and SM4 are similar, but not the same.
---
dlls/wined3d/arb_program_shader.c | 51 +++---
dlls/wined3d/baseshader.c | 48 +++---
dlls/wined3d/glsl_shader.c | 71 ++++----
dlls/wined3d/pixelshader.c | 31 ++--
dlls/wined3d/shader_sm1.c | 337 +++++++++++++++++++------------------
dlls/wined3d/shader_sm4.c | 36 ++++-
dlls/wined3d/vertexshader.c | 20 ++-
dlls/wined3d/wined3d_private.h | 38 +++-
8 files changed, 350 insertions(+), 282 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=65622a052c58683e6309c6663fd6322da26344df
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