Henri Verbeet : wined3d: Record register usage only once.

Alexandre Julliard julliard at winehq.org
Fri May 8 12:39:31 CDT 2009


Module: wine
Branch: master
Commit: d2409581e0f0ce314f1b746d7486a34df30083e9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d2409581e0f0ce314f1b746d7486a34df30083e9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May  8 18:10:00 2009 +0200

wined3d: Record register usage only once.

---

 dlls/wined3d/baseshader.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 303460f..8b8aef4 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -619,8 +619,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
                 struct wined3d_shader_src_param src_param, src_rel_addr;
 
                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
-                shader_record_register_usage(This, reg_maps, src_param.reg.type,
-                        src_param.reg.idx, !!src_param.reg.rel_addr, pshader);
                 switch(get_instr_regcount(ins.handler_idx, i))
                 {
                     case 4:




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