Henri Verbeet : d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().

Alexandre Julliard julliard at winehq.org
Mon May 11 09:10:45 CDT 2009


Module: wine
Branch: master
Commit: bb3b5a73054807cbd913fbcd5a4390c326921152
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bb3b5a73054807cbd913fbcd5a4390c326921152

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May  8 17:44:25 2009 +0200

d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().

---

 dlls/d3d10core/d3d10core_private.h |   10 +++++++++-
 dlls/d3d10core/device.c            |   22 +++++++++++++---------
 dlls/d3d10core/shader.c            |   32 ++++++++++++++++++++++++--------
 3 files changed, 46 insertions(+), 18 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index fade879..7600e23 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -39,8 +39,15 @@
     ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
+#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
 
+struct d3d10_shader_info
+{
+    const DWORD *shader_code;
+    struct wined3d_shader_signature *output_signature;
+};
+
 /* TRACE helper functions */
 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
 const char *debug_dxgi_format(DXGI_FORMAT format);
@@ -152,9 +159,10 @@ struct d3d10_pixel_shader
     LONG refcount;
 
     IWineD3DPixelShader *wined3d_shader;
+    struct wined3d_shader_signature output_signature;
 };
 
-HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, const DWORD **shader_code);
+HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info);
 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s);
 void shader_free_signature(struct wined3d_shader_signature *s);
 
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 29547a8..b5b191a 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1025,19 +1025,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
 {
     struct d3d10_device *This = (struct d3d10_device *)iface;
     struct d3d10_pixel_shader *object;
-    const DWORD *shader_code;
+    struct d3d10_shader_info shader_info;
     HRESULT hr;
 
     TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
             iface, byte_code, byte_code_length, shader);
 
-    hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_code);
-    if (FAILED(hr))
-    {
-        ERR("Failed to extract shader, hr %#x\n", hr);
-        return hr;
-    }
-
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
     {
@@ -1048,11 +1041,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
     object->vtbl = &d3d10_pixel_shader_vtbl;
     object->refcount = 1;
 
+    shader_info.output_signature = &object->output_signature;
+    hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info);
+    if (FAILED(hr))
+    {
+        ERR("Failed to extract shader, hr %#x\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
     hr = IWineD3DDevice_CreatePixelShader(This->wined3d_device,
-            shader_code, NULL, &object->wined3d_shader, (IUnknown *)object);
+            shader_info.shader_code, &object->output_signature,
+            &object->wined3d_shader, (IUnknown *)object);
     if (FAILED(hr))
     {
         ERR("CreatePixelShader failed, hr %#x\n", hr);
+        shader_free_signature(&object->output_signature);
         HeapFree(GetProcessHeap(), 0, object);
         return hr;
     }
diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c
index 42af6d0..f5b64b9 100644
--- a/dlls/d3d10core/shader.c
+++ b/dlls/d3d10core/shader.c
@@ -26,31 +26,46 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
 
 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
 {
-    const DWORD **shader_data = ctx;
+    struct d3d10_shader_info *shader_info = ctx;
     char tag_str[5];
+    HRESULT hr;
 
     switch(tag)
     {
+        case TAG_OSGN:
+            hr = shader_parse_signature(data, data_size, shader_info->output_signature);
+            if (FAILED(hr)) return hr;
+            break;
+
         case TAG_SHDR:
-            *shader_data = (const DWORD *)data;
-            return S_OK;
+            shader_info->shader_code = (const DWORD *)data;
+            break;
 
         default:
             memcpy(tag_str, &tag, 4);
             tag_str[4] = '\0';
             FIXME("Unhandled chunk %s\n", tag_str);
-            return S_OK;
+            break;
     }
+
+    return S_OK;
 }
 
-HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, const DWORD **shader_code)
+HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
 {
     HRESULT hr;
 
-    hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_code);
-    if (!*shader_code) hr = E_FAIL;
+    shader_info->shader_code = NULL;
+    memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
 
-    if (FAILED(hr)) ERR("Failed to parse shader, hr %#x\n", hr);
+    hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
+    if (!shader_info->shader_code) hr = E_FAIL;
+
+    if (FAILED(hr))
+    {
+        ERR("Failed to parse shader, hr %#x\n", hr);
+        shader_free_signature(shader_info->output_signature);
+    }
 
     return hr;
 }
@@ -347,6 +362,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
 
     if (!refcount)
     {
+        shader_free_signature(&This->output_signature);
         HeapFree(GetProcessHeap(), 0, This);
     }
 




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