Stefan Dösinger : wined3d: Use local constants for bump parameters.
Alexandre Julliard
julliard at winehq.org
Mon May 18 08:13:16 CDT 2009
Module: wine
Branch: master
Commit: 3372846aa64bdda484d5b5496db40aa1773eb65e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3372846aa64bdda484d5b5496db40aa1773eb65e
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 12 20:22:23 2009 +0200
wined3d: Use local constants for bump parameters.
This simplifies the loading code a bit. The constants were never
designed to be at the same location in all shaders, so there's no
point in using program.env. This way we don't collide with the d3d
shader constants and its easier to work together with NP2 fixups and
other shaders.
---
dlls/wined3d/arb_program_shader.c | 192 +++++++++++++------------------------
1 files changed, 68 insertions(+), 124 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=3372846aa64bdda484d5b5496db40aa1773eb65e
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