Chris Robinson : wined3d: Prevent erroneous FIXMEs on newer cards.

Alexandre Julliard julliard at winehq.org
Mon May 25 10:06:30 CDT 2009


Module: wine
Branch: master
Commit: 1d757fd6da5e5cbd57396ad0c42de78e2d7c4820
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1d757fd6da5e5cbd57396ad0c42de78e2d7c4820

Author: Chris Robinson <chris.kcat at gmail.com>
Date:   Sun May 10 14:17:43 2009 -0700

wined3d: Prevent erroneous FIXMEs on newer cards.

Cards that have 12 or more combined samplers can trigger a fixme if they have
the same amount of vertex samplers, even though it's plenty enough.

---

 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 46c1556..5ce84cd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -901,7 +901,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
                  * So this is just a check to check that our assumption holds true. If not, write a warning
                  * and reduce the number of vertex samplers or probably disable vertex texture fetch.
                  */
-                if(gl_info->max_vertex_samplers &&
+                if(gl_info->max_vertex_samplers && gl_info->max_combined_samplers < 12 &&
                    MAX_TEXTURES + gl_info->max_vertex_samplers > gl_info->max_combined_samplers) {
                     FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers\n",
                           gl_info->max_vertex_samplers, gl_info->max_combined_samplers);




More information about the wine-cvs mailing list