Henri Verbeet : wined3d: Use strings for shader input/output semantics.
Alexandre Julliard
julliard at winehq.org
Wed May 27 09:26:51 CDT 2009
Module: wine
Branch: master
Commit: 2ee0d47a49113d400b3bdcb8facebe862d4c81e1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2ee0d47a49113d400b3bdcb8facebe862d4c81e1
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed May 27 10:24:50 2009 +0200
wined3d: Use strings for shader input/output semantics.
---
dlls/wined3d/baseshader.c | 53 ++++++++-
dlls/wined3d/glsl_shader.c | 265 ++++++++++++++++++++--------------------
dlls/wined3d/pixelshader.c | 2 +-
dlls/wined3d/vertexshader.c | 2 +-
dlls/wined3d/wined3d_private.h | 9 +-
5 files changed, 190 insertions(+), 141 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2ee0d47a49113d400b3bdcb8facebe862d4c81e1
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