Henri Verbeet : wined3d: Use strings for shader input/output semantics.

Alexandre Julliard julliard at winehq.org
Wed May 27 09:26:51 CDT 2009


Module: wine
Branch: master
Commit: 2ee0d47a49113d400b3bdcb8facebe862d4c81e1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2ee0d47a49113d400b3bdcb8facebe862d4c81e1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed May 27 10:24:50 2009 +0200

wined3d: Use strings for shader input/output semantics.

---

 dlls/wined3d/baseshader.c      |   53 ++++++++-
 dlls/wined3d/glsl_shader.c     |  265 ++++++++++++++++++++--------------------
 dlls/wined3d/pixelshader.c     |    2 +-
 dlls/wined3d/vertexshader.c    |    2 +-
 dlls/wined3d/wined3d_private.h |    9 +-
 5 files changed, 190 insertions(+), 141 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2ee0d47a49113d400b3bdcb8facebe862d4c81e1



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