Stefan Dösinger : wined3d: Allocate the proper size for the lconst map.
Alexandre Julliard
julliard at winehq.org
Fri May 29 09:15:50 CDT 2009
Module: wine
Branch: master
Commit: 5f723bc44a768af5f9ca5f2d4e4f8ea1575e87a4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f723bc44a768af5f9ca5f2d4e4f8ea1575e87a4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu May 28 17:11:30 2009 +0200
wined3d: Allocate the proper size for the lconst map.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5d37440..8b9e185 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -352,7 +352,7 @@ static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This)
if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL;
- ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.temporary);
+ ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float);
if(!ret) {
ERR("Out of memory\n");
return NULL;
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