Stefan Dösinger : wined3d: Add a parameter for SetRenderTarget viewport setup.
Alexandre Julliard
julliard at winehq.org
Tue Nov 3 15:37:16 CST 2009
Module: wine
Branch: master
Commit: 90e443758aae46f80125fea61ee8e2d181415bdb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=90e443758aae46f80125fea61ee8e2d181415bdb
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Oct 20 14:13:26 2009 +0200
wined3d: Add a parameter for SetRenderTarget viewport setup.
---
dlls/d3d8/device.c | 2 +-
dlls/d3d9/device.c | 2 +-
dlls/ddraw/device.c | 6 ++++--
dlls/ddraw/direct3d.c | 14 ++------------
dlls/wined3d/device.c | 6 +++---
include/wine/wined3d.idl | 3 ++-
6 files changed, 13 insertions(+), 20 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index d0504ed..e6c1f5b 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1005,7 +1005,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 ifa
{
hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
if (SUCCEEDED(hr) && pSurface)
- hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
+ hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
}
if (original_ds) IWineD3DSurface_Release(original_ds);
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 5aacbc8..bb63270 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1042,7 +1042,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
+ hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
wined3d_mutex_unlock();
return hr;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 1883a5d..68b149e 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -348,7 +348,8 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
* vanish soon.
*/
IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
- This->ddraw->d3d_target->WineD3DSurface);
+ This->ddraw->d3d_target->WineD3DSurface,
+ FALSE);
/* This->target is the offscreen target.
* This->ddraw->d3d_target is the target used by DDraw
*/
@@ -1984,7 +1985,8 @@ IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
0,
- Target ? Target->WineD3DSurface : NULL);
+ Target ? Target->WineD3DSurface : NULL,
+ FALSE);
if(hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
diff --git a/dlls/ddraw/direct3d.c b/dlls/ddraw/direct3d.c
index 42884e5..798518a 100644
--- a/dlls/ddraw/direct3d.c
+++ b/dlls/ddraw/direct3d.c
@@ -865,7 +865,6 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
(This->d3d_target != target))
{
- WINED3DVIEWPORT vp;
TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
This->d3d_target->WineD3DSurface,
@@ -875,17 +874,8 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
/* Render to the back buffer */
IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
- target->WineD3DSurface);
-
- vp.X = 0;
- vp.Y = 0;
- vp.Width = target->surface_desc.dwWidth;
- vp.Height = target->surface_desc.dwHeight;
- vp.MinZ = 0.0;
- vp.MaxZ = 1.0;
- IWineD3DDevice_SetViewport(This->wineD3DDevice,
- &vp);
-
+ target->WineD3DSurface,
+ TRUE);
object->OffScreenTarget = TRUE;
}
else
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a1b8944..f212a9d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6184,9 +6184,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
context_release(context);
}
-static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget) {
+static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget,
+ BOOL set_viewport) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
TRACE("(%p) : Setting rendertarget %d to %p\n", This, RenderTargetIndex, pRenderTarget);
@@ -6220,7 +6220,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
This->render_targets[RenderTargetIndex] = pRenderTarget;
/* Render target 0 is special */
- if(RenderTargetIndex == 0 && dxVersion > 7) {
+ if(RenderTargetIndex == 0 && set_viewport) {
/* Finally, reset the viewport and scissor rect as the MSDN states.
* Tests show that stateblock recording is ignored, the change goes
* directly into the primary stateblock.
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index b690b39..25a4870 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -3205,7 +3205,8 @@ interface IWineD3DDevice : IWineD3DBase
);
HRESULT SetRenderTarget(
[in] DWORD render_target_idx,
- [in] IWineD3DSurface *render_target
+ [in] IWineD3DSurface *render_target,
+ [in] BOOL set_viewport
);
HRESULT GetRenderTarget(
[in] DWORD render_target_idx,
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