Henri Verbeet : wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).
Alexandre Julliard
julliard at winehq.org
Wed Nov 4 10:26:23 CST 2009
Module: wine
Branch: master
Commit: 8d351a11417d75cc16f77f41b19060317f54fc76
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8d351a11417d75cc16f77f41b19060317f54fc76
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Nov 4 10:37:17 2009 +0100
wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e6931ea..a5a6c2e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1211,6 +1211,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
object->win_handle, object->context[0]->glCtx);
}
}
+ else
+ {
+ object->context[0] = NULL;
+ }
/*********************
* Create the back, front and stencil buffers
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