Henri Verbeet : wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).

Alexandre Julliard julliard at winehq.org
Wed Nov 4 10:26:23 CST 2009


Module: wine
Branch: master
Commit: 8d351a11417d75cc16f77f41b19060317f54fc76
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8d351a11417d75cc16f77f41b19060317f54fc76

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Nov  4 10:37:17 2009 +0100

wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind).

---

 dlls/wined3d/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e6931ea..a5a6c2e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1211,6 +1211,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
                 object->win_handle, object->context[0]->glCtx);
         }
     }
+    else
+    {
+        object->context[0] = NULL;
+    }
 
    /*********************
    * Create the back, front and stencil buffers




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