Roderick Colenbrander : opengl32: No display driver supports windowless opengl3 rendering and likely no driver will ever will .

Alexandre Julliard julliard at winehq.org
Thu Nov 19 10:15:19 CST 2009


Module: wine
Branch: master
Commit: 1874f314e2c6e3c54e25db8380606cc859adcfc4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1874f314e2c6e3c54e25db8380606cc859adcfc4

Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date:   Wed Nov 18 21:25:47 2009 +0100

opengl32: No display driver supports windowless opengl3 rendering and likely no driver will ever will.

---

 dlls/opengl32/tests/opengl.c |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c
index c83f1a0..4137eea 100644
--- a/dlls/opengl32/tests/opengl.c
+++ b/dlls/opengl32/tests/opengl.c
@@ -641,10 +641,13 @@ static void test_opengl3(HDC hdc)
         gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs);
         ok(gl3Ctx != 0, "pwglCreateContextAttribsARB for a 3.0 context failed!\n");
 
-        /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */
-        /* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */
+        /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable
+         * Neither AMD or Nvidia support it at this point. The WGL_ARB_create_context specs also say that
+         * it is hard because drivers use the HDC to enter the display driver and it sounds like they don't
+         * expect drivers to ever offer it.
+         */
         res = wglMakeCurrent(0, gl3Ctx);
-        todo_wine ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n");
+        ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n");
         if(res)
             wglMakeCurrent(0, 0);
 




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