Roderick Colenbrander : opengl32: No display driver supports windowless opengl3 rendering and likely no driver will ever will .
Alexandre Julliard
julliard at winehq.org
Thu Nov 19 10:15:19 CST 2009
Module: wine
Branch: master
Commit: 1874f314e2c6e3c54e25db8380606cc859adcfc4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1874f314e2c6e3c54e25db8380606cc859adcfc4
Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date: Wed Nov 18 21:25:47 2009 +0100
opengl32: No display driver supports windowless opengl3 rendering and likely no driver will ever will.
---
dlls/opengl32/tests/opengl.c | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/opengl32/tests/opengl.c b/dlls/opengl32/tests/opengl.c
index c83f1a0..4137eea 100644
--- a/dlls/opengl32/tests/opengl.c
+++ b/dlls/opengl32/tests/opengl.c
@@ -641,10 +641,13 @@ static void test_opengl3(HDC hdc)
gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs);
ok(gl3Ctx != 0, "pwglCreateContextAttribsARB for a 3.0 context failed!\n");
- /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable */
- /* NOTE: Nvidia's 177.89 beta drivers don't allow this yet */
+ /* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable
+ * Neither AMD or Nvidia support it at this point. The WGL_ARB_create_context specs also say that
+ * it is hard because drivers use the HDC to enter the display driver and it sounds like they don't
+ * expect drivers to ever offer it.
+ */
res = wglMakeCurrent(0, gl3Ctx);
- todo_wine ok(res == TRUE, "OpenGL 3.0 should allow windowless rendering, but the test failed!\n");
+ ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n");
if(res)
wglMakeCurrent(0, 0);
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