Henri Verbeet : wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
Alexandre Julliard
julliard at winehq.org
Tue Oct 6 10:35:50 CDT 2009
Module: wine
Branch: master
Commit: b5de2fcb1c331a22a5166bee00700516eb415a78
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b5de2fcb1c331a22a5166bee00700516eb415a78
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 6 09:05:54 2009 +0200
wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
---
dlls/wined3d/stateblock.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index ef33a2a..01783c5 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1648,6 +1648,11 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]);
}
+ for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+ {
+ if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]);
+ }
+
if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData);
if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);
More information about the wine-cvs
mailing list