Henri Verbeet : wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock () as well.

Alexandre Julliard julliard at winehq.org
Tue Oct 6 10:35:50 CDT 2009


Module: wine
Branch: master
Commit: 5c229715610532373525c1736090ff344d51e44d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5c229715610532373525c1736090ff344d51e44d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Oct  6 09:05:55 2009 +0200

wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.

---

 dlls/wined3d/stateblock.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 01783c5..8bbde2f 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
             if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]);
         }
 
+        if (stateblock->vertexDecl) IWineD3DVertexDeclaration_AddRef(stateblock->vertexDecl);
         if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData);
         if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
         if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);




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