Henri Verbeet : wined3d: Clear resources that we aren' t recording in stateblock_init().
Alexandre Julliard
julliard at winehq.org
Fri Oct 9 09:24:12 CDT 2009
Module: wine
Branch: master
Commit: 442beb1dcfc766077d9cadbaa940aa7db4449737
URL: http://source.winehq.org/git/wine.git/?a=commit;h=442beb1dcfc766077d9cadbaa940aa7db4449737
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Oct 9 09:58:46 2009 +0200
wined3d: Clear resources that we aren't recording in stateblock_init().
---
dlls/wined3d/stateblock.c | 13 +++++++++++++
1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 8bbde2f..7d6f831 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1674,6 +1674,13 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
{
stateblock->streamSource[i] = NULL;
}
+
+ for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+ {
+ stateblock->textures[i] = NULL;
+ }
+
+ stateblock->vertexDecl = NULL;
stateblock->pIndexData = NULL;
stateblock->vertexShader = NULL;
}
@@ -1700,8 +1707,14 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
if (stateblock->streamSource[i]) IWineD3DBuffer_AddRef(stateblock->streamSource[i]);
}
+ for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
+ {
+ stateblock->textures[i] = NULL;
+ }
+
if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
+ stateblock->vertexDecl = NULL;
stateblock->pIndexData = NULL;
stateblock->pixelShader = NULL;
}
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