Henri Verbeet : wined3d: Capture on a recorded stateblock doesn' t record the vertexdeclaration in d3d9.
Alexandre Julliard
julliard at winehq.org
Tue Oct 13 10:52:53 CDT 2009
Module: wine
Branch: master
Commit: da5b4916061491d2dc168234e000e0d54c6ae4a5
URL: http://source.winehq.org/git/wine.git/?a=commit;h=da5b4916061491d2dc168234e000e0d54c6ae4a5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Oct 13 10:38:01 2009 +0200
wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9.
---
dlls/wined3d/stateblock.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 258fea0..e574d3a 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -765,7 +765,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This->IndexFmt = targetStateBlock->IndexFmt;
}
- if(This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl){
+ if (This->changed.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl
+ && ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion != 9)
+ {
TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
if (targetStateBlock->vertexDecl) IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl);
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