Henri Verbeet : wined3d: Merge some bitfields in struct SAVEDSTATES.

Alexandre Julliard julliard at winehq.org
Wed Oct 14 09:01:59 CDT 2009


Module: wine
Branch: master
Commit: bac64865206a23eaa9aeb40b4a095beb917ae5de
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bac64865206a23eaa9aeb40b4a095beb917ae5de

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Oct 14 10:55:19 2009 +0200

wined3d: Merge some bitfields in struct SAVEDSTATES.

---

 dlls/wined3d/wined3d_private.h |   20 ++++++++++----------
 1 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 69467e0..c9097cf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2079,7 +2079,6 @@ typedef struct SAVEDSTATES {
     DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
     DWORD textureState[MAX_TEXTURES];           /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
     WORD samplerState[MAX_COMBINED_SAMPLERS];   /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
-    DWORD textures;                             /* MAX_COMBINED_SAMPLERS, 20 */
     DWORD clipplane;                            /* WINED3DMAXUSERCLIPPLANES, 32 */
     WORD pixelShaderConstantsB;                 /* MAX_CONST_B, 16 */
     WORD pixelShaderConstantsI;                 /* MAX_CONST_I, 16 */
@@ -2087,15 +2086,16 @@ typedef struct SAVEDSTATES {
     WORD vertexShaderConstantsB;                /* MAX_CONST_B, 16 */
     WORD vertexShaderConstantsI;                /* MAX_CONST_I, 16 */
     BOOL *vertexShaderConstantsF;
-    WORD primitive_type : 1;
-    WORD indices : 1;
-    WORD material : 1;
-    WORD viewport : 1;
-    WORD vertexDecl : 1;
-    WORD pixelShader : 1;
-    WORD vertexShader : 1;
-    WORD scissorRect : 1;
-    WORD padding : 1;
+    DWORD textures : 20;                        /* MAX_COMBINED_SAMPLERS, 20 */
+    DWORD primitive_type : 1;
+    DWORD indices : 1;
+    DWORD material : 1;
+    DWORD viewport : 1;
+    DWORD vertexDecl : 1;
+    DWORD pixelShader : 1;
+    DWORD vertexShader : 1;
+    DWORD scissorRect : 1;
+    DWORD padding : 4;
 } SAVEDSTATES;
 
 struct StageState {




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