Henri Verbeet : wined3d: Free the shader buffer in shader_glsl_free() ( Valgrind).

Alexandre Julliard julliard at winehq.org
Wed Oct 21 13:14:00 CDT 2009


Module: wine
Branch: master
Commit: fa548414f90c2aed896043e522d62d2bcb129a68
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fa548414f90c2aed896043e522d62d2bcb129a68

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Oct 21 10:34:00 2009 +0200

wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).

---

 dlls/wined3d/glsl_shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6bf4144..37e325d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
     constant_heap_free(&priv->pconst_heap);
     constant_heap_free(&priv->vconst_heap);
     HeapFree(GetProcessHeap(), 0, priv->stack);
+    shader_buffer_free(&priv->shader_buffer);
 
     HeapFree(GetProcessHeap(), 0, This->shader_priv);
     This->shader_priv = NULL;




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