Henri Verbeet : wined3d: Free the shader buffer in shader_glsl_free() ( Valgrind).
Alexandre Julliard
julliard at winehq.org
Wed Oct 21 13:14:00 CDT 2009
Module: wine
Branch: master
Commit: fa548414f90c2aed896043e522d62d2bcb129a68
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fa548414f90c2aed896043e522d62d2bcb129a68
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 21 10:34:00 2009 +0200
wined3d: Free the shader buffer in shader_glsl_free() (Valgrind).
---
dlls/wined3d/glsl_shader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6bf4144..37e325d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4589,6 +4589,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
constant_heap_free(&priv->pconst_heap);
constant_heap_free(&priv->vconst_heap);
HeapFree(GetProcessHeap(), 0, priv->stack);
+ shader_buffer_free(&priv->shader_buffer);
HeapFree(GetProcessHeap(), 0, This->shader_priv);
This->shader_priv = NULL;
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