Henri Verbeet : wined3d: Remove a redundant ActivateContext() call.
Alexandre Julliard
julliard at winehq.org
Mon Oct 26 10:08:33 CDT 2009
Module: wine
Branch: master
Commit: 69bf1304765bdb064cc7bb6aae3c927cd65e816d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=69bf1304765bdb064cc7bb6aae3c927cd65e816d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Oct 26 10:12:15 2009 +0100
wined3d: Remove a redundant ActivateContext() call.
---
dlls/wined3d/buffer.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index bbf95d7..c82fe17 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -802,10 +802,6 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
/* Nothing to do because we locked directly into the vbo */
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER)) return;
- if (!device->isInDraw)
- {
- ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
- }
ENTER_GL();
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBufferARB");
More information about the wine-cvs
mailing list