Stefan Dösinger : wined3d: Use the shader backend reported constant limit outside the shader backend.

Alexandre Julliard julliard at winehq.org
Mon Oct 26 10:08:35 CDT 2009


Module: wine
Branch: master
Commit: 70d6304a21d6c932ce02c55c6acd64940cc55979
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=70d6304a21d6c932ce02c55c6acd64940cc55979

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Oct 24 16:23:34 2009 -0700

wined3d: Use the shader backend reported constant limit outside the shader backend.

---

 dlls/wined3d/context.c      |   16 ++++++++--------
 dlls/wined3d/pixelshader.c  |    2 +-
 dlls/wined3d/stateblock.c   |   42 +++++++++++++++++++++---------------------
 dlls/wined3d/vertexshader.c |   22 +++++++++++-----------
 4 files changed, 41 insertions(+), 41 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=70d6304a21d6c932ce02c55c6acd64940cc55979



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