Stefan Dösinger : wined3d: Use the shader backend reported constant limit outside the shader backend.
Alexandre Julliard
julliard at winehq.org
Mon Oct 26 10:08:35 CDT 2009
Module: wine
Branch: master
Commit: 70d6304a21d6c932ce02c55c6acd64940cc55979
URL: http://source.winehq.org/git/wine.git/?a=commit;h=70d6304a21d6c932ce02c55c6acd64940cc55979
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Oct 24 16:23:34 2009 -0700
wined3d: Use the shader backend reported constant limit outside the shader backend.
---
dlls/wined3d/context.c | 16 ++++++++--------
dlls/wined3d/pixelshader.c | 2 +-
dlls/wined3d/stateblock.c | 42 +++++++++++++++++++++---------------------
dlls/wined3d/vertexshader.c | 22 +++++++++++-----------
4 files changed, 41 insertions(+), 41 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=70d6304a21d6c932ce02c55c6acd64940cc55979
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