Stefan Dösinger : wined3d: Remove dead code.

Alexandre Julliard julliard at winehq.org
Mon Oct 26 10:08:36 CDT 2009


Module: wine
Branch: master
Commit: 9ee65081324e54f479f6c30a1c2452b139c01416
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9ee65081324e54f479f6c30a1c2452b139c01416

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Oct  7 22:20:52 2009 +0200

wined3d: Remove dead code.

---

 dlls/wined3d/arb_program_shader.c |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2a618df..9b1d06a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -84,12 +84,6 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
     return stateblock->lowest_disabled_stage < 7;
 }
 
-/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vs_arb_constantsF) - 1,
- * so upload them above that
- */
-#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vs_arb_constantsF) - 1)
-#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
-
 /* ARB_program_shader private data */
 
 struct control_frame




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