Henri Verbeet : d3d10: Add the ID3D10EffectSamplerVariable interface.

Alexandre Julliard julliard at winehq.org
Tue Sep 8 08:54:17 CDT 2009


Module: wine
Branch: master
Commit: cd1afd72eb8a8ca611bd40425b8a8d609968f728
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=cd1afd72eb8a8ca611bd40425b8a8d609968f728

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep  7 11:15:13 2009 +0200

d3d10: Add the ID3D10EffectSamplerVariable interface.

---

 include/d3d10effect.h |   38 ++++++++++++++++++++++++++++++++++++++
 1 files changed, 38 insertions(+), 0 deletions(-)

diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index b61ce91..e020583 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -664,6 +664,44 @@ DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
 };
 #undef INTERFACE
 
+DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
+        0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
+
+#define INTERFACE ID3D10EffectSamplerVariable
+DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
+{
+    /* ID3D10EffectVariable methods */
+    STDMETHOD_(BOOL, IsValid)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
+    STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
+    STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
+    STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
+    STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
+    STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+    STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
+    /* ID3D10EffectSamplerVariable methods */
+    STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE;
+    STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE;
+};
+#undef INTERFACE
+
 DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
 
 #define INTERFACE ID3D10EffectTechnique




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