Henri Verbeet : wined3d: Check the correct debug channel in shader_arb_load_constantsF().

Alexandre Julliard julliard at winehq.org
Tue Sep 8 08:54:21 CDT 2009


Module: wine
Branch: master
Commit: f8a3a5fd49b768dd1f7db30d8070929b7d2f8229
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f8a3a5fd49b768dd1f7db30d8070929b7d2f8229

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Sep  7 11:15:16 2009 +0200

wined3d: Check the correct debug channel in shader_arb_load_constantsF().

---

 dlls/wined3d/arb_program_shader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0ac3789..5c971d2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -280,7 +280,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
     DWORD i, j;
     unsigned int ret;
 
-    if (TRACE_ON(d3d_shader)) {
+    if (TRACE_ON(d3d_constants))
+    {
         for(i = 0; i < max_constants; i++) {
             if(!dirty_consts[i]) continue;
             TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,




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