Henri Verbeet : wined3d: Check the correct debug channel in shader_arb_load_constantsF().
Alexandre Julliard
julliard at winehq.org
Tue Sep 8 08:54:21 CDT 2009
Module: wine
Branch: master
Commit: f8a3a5fd49b768dd1f7db30d8070929b7d2f8229
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f8a3a5fd49b768dd1f7db30d8070929b7d2f8229
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Sep 7 11:15:16 2009 +0200
wined3d: Check the correct debug channel in shader_arb_load_constantsF().
---
dlls/wined3d/arb_program_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0ac3789..5c971d2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -280,7 +280,8 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl *This, con
DWORD i, j;
unsigned int ret;
- if (TRACE_ON(d3d_shader)) {
+ if (TRACE_ON(d3d_constants))
+ {
for(i = 0; i < max_constants; i++) {
if(!dirty_consts[i]) continue;
TRACE_(d3d_constants)("Loading constants %i: %f, %f, %f, %f\n", i,
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