Henri Verbeet : d3d9: Add a separate function for volume texture initialization.

Alexandre Julliard julliard at winehq.org
Wed Sep 16 15:59:51 CDT 2009


Module: wine
Branch: master
Commit: 5b7b4f59d28a12148db9dc9a8f28e66bcaf3a6ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5b7b4f59d28a12148db9dc9a8f28e66bcaf3a6ba

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 16 08:37:22 2009 +0200

d3d9: Add a separate function for volume texture initialization.

---

 dlls/d3d9/d3d9_private.h  |    6 ++--
 dlls/d3d9/device.c        |   34 +++++++++++++++++++++++++++++
 dlls/d3d9/volumetexture.c |   52 +++++++++++++-------------------------------
 3 files changed, 53 insertions(+), 39 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 793e5b1..9158590 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
         UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
         IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
-        UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
-        D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
         UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
         IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
@@ -465,6 +462,9 @@ typedef struct IDirect3DVolumeTexture9Impl
     LPDIRECT3DDEVICE9EX       parentDevice;
 } IDirect3DVolumeTexture9Impl;
 
+HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
+        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+
 /* ----------------------- */
 /* IDirect3DStateBlock9 */
 /* ----------------------- */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index cdd46a1..2137e1f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -644,6 +644,40 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
     wined3d_mutex_unlock();
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
+        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
+        D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DVolumeTexture9Impl *object;
+    HRESULT hr;
+
+    TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
+            iface, width, height, depth, levels);
+    TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
+            usage, format, pool, texture, shared_handle);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate volume texture memory.\n");
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
+    hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize volume texture, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created volume texture %p.\n", object);
+    *texture = (IDirect3DVolumeTexture9 *)object;
+
+    return D3D_OK;
+}
+
 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index 8980663..cc4a698 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -403,47 +403,27 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
     IDirect3DVolumeTexture9Impl_AddDirtyBox
 };
 
-
-/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
-        UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
-        D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle)
+HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
+        UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
-    IDirect3DVolumeTexture9Impl *object;
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hrc = D3D_OK;
-
-    TRACE("(%p) Relay\n", This);
-
-    /* Allocate the storage for the device */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
-    if (NULL == object) {
-        ERR("(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n", This);
-        return D3DERR_OUTOFVIDEOMEMORY;
-    }
+    HRESULT hr;
 
-    object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
-    object->ref = 1;
+    texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
+    texture->ref = 1;
 
     wined3d_mutex_lock();
-
-    hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
-            Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
-            Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
-
+    hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
+            usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format),
+            pool, &texture->wineD3DVolumeTexture, (IUnknown *)texture);
     wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
+        return hr;
+    }
 
-    if (hrc != D3D_OK) {
+    texture->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(texture->parentDevice);
 
-        /* free up object */
-        WARN("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
-        HeapFree(GetProcessHeap(), 0, object);
-    } else {
-        IDirect3DDevice9Ex_AddRef(iface);
-        object->parentDevice = iface;
-        *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
-        TRACE("(%p) : Created volume texture %p\n", This, object);
-    }
-    TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
-    return hrc;
+    return D3D_OK;
 }




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