Henri Verbeet : d3d8: Add a separate function for cube texture initialization.

Alexandre Julliard julliard at winehq.org
Thu Sep 17 13:53:07 CDT 2009


Module: wine
Branch: master
Commit: b5b58e423d32666581f69046c74bb19902c35c2b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b5b58e423d32666581f69046c74bb19902c35c2b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Sep 17 12:35:24 2009 +0200

d3d8: Add a separate function for cube texture initialization.

---

 dlls/d3d8/cubetexture.c  |   27 +++++++++++++++++++++++++--
 dlls/d3d8/d3d8_private.h |    8 +++-----
 dlls/d3d8/device.c       |   45 +++++++++++++++++----------------------------
 3 files changed, 45 insertions(+), 35 deletions(-)

diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c
index 4377693..97454d0 100644
--- a/dlls/d3d8/cubetexture.c
+++ b/dlls/d3d8/cubetexture.c
@@ -286,8 +286,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTU
     return hr;
 }
 
-
-const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
+static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
 {
     /* IUnknown */
     IDirect3DCubeTexture8Impl_QueryInterface,
@@ -313,3 +312,27 @@ const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
     IDirect3DCubeTexture8Impl_UnlockRect,
     IDirect3DCubeTexture8Impl_AddDirtyRect
 };
+
+HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
+    texture->ref = 1;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
+            wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture, (IUnknown *)texture);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
+        return hr;
+    }
+
+    texture->parentDevice = (IDirect3DDevice8 *)device;
+    IDirect3DDevice8_AddRef(texture->parentDevice);
+
+    return D3D_OK;
+}
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index f1c7ded..5d1587e 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -390,11 +390,6 @@ struct IDirect3DBaseTexture8Impl
 /* --------------------- */
 
 /*****************************************************************************
- * Predeclare the interface implementation structures
- */
-extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl DECLSPEC_HIDDEN;
-
-/*****************************************************************************
  * IDirect3DCubeTexture8 implementation structure
  */
 struct IDirect3DCubeTexture8Impl
@@ -410,6 +405,9 @@ struct IDirect3DCubeTexture8Impl
     LPDIRECT3DDEVICE8                parentDevice;
 };
 
+HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+        UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+
 /* ----------------- */
 /* IDirect3DTexture8 */
 /* ----------------- */
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8e63108..f7c56db 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -726,45 +726,34 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
     return D3D_OK;
 }
 
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength,
-        UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8 **ppCubeTexture)
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
+        UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
 {
-    IDirect3DCubeTexture8Impl *object;
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
-    HRESULT hr = D3D_OK;
+    IDirect3DCubeTexture8Impl *object;
+    HRESULT hr;
 
-    TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
+    TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+            iface, edge_length, levels, usage, format, pool, texture);
 
-    /* Allocate the storage for the device */
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-
-    if (NULL == object) {
-        FIXME("(%p) allocation of CubeTexture failed\n", This);
-        *ppCubeTexture = NULL;
+    if (!object)
+    {
+        ERR("Failed to allocate cube texture memory.\n");
         return D3DERR_OUTOFVIDEOMEMORY;
     }
 
-    object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
-    object->ref = 1;
-
-    wined3d_mutex_lock();
-    hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
-            wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
-    wined3d_mutex_unlock();
-
-    if (hr != D3D_OK){
-
-        /* free up object */
-        FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
+    hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize cube texture, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
-        *ppCubeTexture = NULL;
-    } else {
-        IUnknown_AddRef(iface);
-        object->parentDevice = iface;
-        *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
+        return hr;
     }
 
-    TRACE("(%p) returning %p\n",This, *ppCubeTexture);
+    TRACE("Created cube texture %p.\n", object);
+    *texture = (IDirect3DCubeTexture8 *)object;
+
     return hr;
 }
 




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