Henri Verbeet : d3d9: Add a separate function for texture initialization.

Alexandre Julliard julliard at winehq.org
Thu Sep 17 13:53:20 CDT 2009


Module: wine
Branch: master
Commit: 75f005ebf97816548dfc4c67f1f08f2b0f0bb798
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=75f005ebf97816548dfc4c67f1f08f2b0f0bb798

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Sep 17 12:35:29 2009 +0200

d3d9: Add a separate function for texture initialization.

---

 dlls/d3d9/d3d9_private.h |    6 ++--
 dlls/d3d9/device.c       |   32 ++++++++++++++++++++++++++++
 dlls/d3d9/texture.c      |   51 +++++++++++++++------------------------------
 3 files changed, 52 insertions(+), 37 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index e373af8..e80d1a2 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -197,9 +197,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDe
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
-        UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
-        IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
         UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
         IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
@@ -441,6 +438,9 @@ typedef struct IDirect3DTexture9Impl
     LPDIRECT3DDEVICE9EX       parentDevice;
 } IDirect3DTexture9Impl;
 
+HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
+        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+
 /* ----------------------- */
 /* IDirect3DVolumeTexture9 */
 /* ----------------------- */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 06cfcee..7ddc0d6 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -644,6 +644,38 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
     wined3d_mutex_unlock();
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
+        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
+        D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DTexture9Impl *object;
+    HRESULT hr;
+
+    TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
+            iface, width, height, levels, usage, format, pool, texture, shared_handle);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate texture memory.\n");
+        return D3DERR_OUTOFVIDEOMEMORY;
+    }
+
+    hr = texture_init(object, This, width, height, levels, usage, format, pool);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize texture, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created texture %p.\n", object);
+    *texture = (IDirect3DTexture9 *)object;
+
+    return D3D_OK;
+}
+
 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index ea1cde8..c3a3232 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -350,43 +350,26 @@ static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
     IDirect3DTexture9Impl_AddDirtyRect
 };
 
+HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
+        UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+    HRESULT hr;
 
-/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
-HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
-                                                    D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
-    IDirect3DTexture9Impl *object;
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hrc = D3D_OK;
-
-    TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
-
-    /* Allocate the storage for the device */
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
-
-    if (NULL == object) {
-        ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
-        return D3DERR_OUTOFVIDEOMEMORY;
-    }
-
-    object->lpVtbl = &Direct3DTexture9_Vtbl;
-    object->ref = 1;
+    texture->lpVtbl = &Direct3DTexture9_Vtbl;
+    texture->ref = 1;
 
     wined3d_mutex_lock();
-    hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
-            wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
+    hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK,
+            wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture);
     wined3d_mutex_unlock();
-
-    if (FAILED(hrc))
+    if (FAILED(hr))
     {
-        /* free up object */
-        WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
-        HeapFree(GetProcessHeap(), 0, object);
-   } else {
-        IDirect3DDevice9Ex_AddRef(iface);
-        object->parentDevice = iface;
-        *ppTexture= (LPDIRECT3DTEXTURE9) object;
-        TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
-   }
-
-   return hrc;
+        WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+        return hr;
+    }
+
+    texture->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(texture->parentDevice);
+
+    return D3D_OK;
 }




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