Henri Verbeet : wined3d: Don' t free D3D vertex shaders until the wined3d vertex shader is destroyed.

Alexandre Julliard julliard at winehq.org
Thu Sep 24 10:54:23 CDT 2009


Module: wine
Branch: master
Commit: ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 23 18:42:08 2009 +0200

wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.

---

 dlls/d3d10core/shader.c        |   23 +++++++++++++++++++----
 dlls/d3d8/vertexshader.c       |   28 +++++++++++++++++++++++++---
 dlls/d3d9/vertexshader.c       |   25 +++++++++++++++++++++----
 dlls/wined3d/device.c          |    5 +++--
 dlls/wined3d/vertexshader.c    |    4 +++-
 dlls/wined3d/wined3d_private.h |    3 ++-
 include/wine/wined3d.idl       |    3 ++-
 7 files changed, 75 insertions(+), 16 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae



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