Henri Verbeet : wined3d: Add a separate function for pixel shader initialization.

Alexandre Julliard julliard at winehq.org
Thu Sep 24 10:54:24 CDT 2009


Module: wine
Branch: master
Commit: 8aea1b13026b91692b3cf81369f652ad07224c07
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8aea1b13026b91692b3cf81369f652ad07224c07

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 23 18:42:09 2009 +0200

wined3d: Add a separate function for pixel shader initialization.

---

 dlls/wined3d/device.c          |   31 +++++++++++--------------------
 dlls/wined3d/pixelshader.c     |   26 +++++++++++++++++++++++++-
 dlls/wined3d/wined3d_private.h |    4 +++-
 3 files changed, 39 insertions(+), 22 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b19f846..5a53899 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1795,37 +1795,28 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreatePixelShader(IWineD3DDevice *iface
         IWineD3DPixelShader **ppPixelShader, IUnknown *parent)
 {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    IWineD3DPixelShaderImpl *object; /* NOTE: impl allowed, this is a create */
-    HRESULT hr = WINED3D_OK;
-
-    if (!pFunction) return WINED3DERR_INVALIDCALL;
+    IWineD3DPixelShaderImpl *object;
+    HRESULT hr;
 
     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
     if (!object)
     {
-        ERR("Out of memory\n");
-        *ppPixelShader = NULL;
-        return WINED3DERR_OUTOFVIDEOMEMORY;
+        ERR("Failed to allocate shader memory.\n");
+        return E_OUTOFMEMORY;
     }
 
-    object->lpVtbl = &IWineD3DPixelShader_Vtbl;
-    object->parent = parent;
-    shader_init(&object->baseShader, iface);
-    list_add_head(&This->shaders, &object->baseShader.shader_list_entry);
-    *ppPixelShader = (IWineD3DPixelShader *)object;
-
-    TRACE("(%p) : Created pixel shader %p\n", This, *ppPixelShader);
-
-    hr = IWineD3DPixelShader_SetFunction(*ppPixelShader, pFunction, output_signature);
+    hr = pixelshader_init(object, This, pFunction, output_signature, parent);
     if (FAILED(hr))
     {
-        WARN("(%p) : Failed to set function, returning %#x\n", iface, hr);
-        IWineD3DPixelShader_Release(*ppPixelShader);
-        *ppPixelShader = NULL;
+        WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
         return hr;
     }
 
-    return hr;
+    TRACE("Created pixel shader %p.\n", object);
+    *ppPixelShader = (IWineD3DPixelShader *)object;
+
+    return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_CreatePalette(IWineD3DDevice *iface, DWORD Flags,
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 6ac145c..ba7be4b 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -343,7 +343,7 @@ void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseT
     }
 }
 
-const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
+static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl =
 {
     /*** IUnknown methods ***/
     IWineD3DPixelShaderImpl_QueryInterface,
@@ -421,3 +421,27 @@ void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImp
         }
     }
 }
+
+HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
+        const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
+        IUnknown *parent)
+{
+    HRESULT hr;
+
+    if (!byte_code) return WINED3DERR_INVALIDCALL;
+
+    shader->lpVtbl = &IWineD3DPixelShader_Vtbl;
+    shader->parent = parent;
+    shader_init(&shader->baseShader, (IWineD3DDevice *)device);
+    list_add_head(&device->shaders, &shader->baseShader.shader_list_entry);
+
+    hr = IWineD3DPixelShader_SetFunction((IWineD3DPixelShader *)shader, byte_code, output_signature);
+    if (FAILED(hr))
+    {
+        WARN("Failed to set function, hr %#x.\n", hr);
+        shader_cleanup((IWineD3DBaseShader *)shader);
+        return hr;
+    }
+
+    return WINED3D_OK;
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1c93b22..f4e1845 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2831,7 +2831,9 @@ typedef struct IWineD3DPixelShaderImpl {
 
 } IWineD3DPixelShaderImpl;
 
-extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl DECLSPEC_HIDDEN;
+HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
+        const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
+        IUnknown *parent) DECLSPEC_HIDDEN;
 void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
         IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
 void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,




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