Henri Verbeet : d3d9: Add a separate function for pixel shader initialization.

Alexandre Julliard julliard at winehq.org
Thu Sep 24 10:54:26 CDT 2009


Module: wine
Branch: master
Commit: 7f1c802b9fc31d36ed826692cd8d83eec9881d94
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7f1c802b9fc31d36ed826692cd8d83eec9881d94

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 23 18:42:11 2009 +0200

d3d9: Add a separate function for pixel shader initialization.

---

 dlls/d3d9/d3d9_private.h |    5 ++-
 dlls/d3d9/device.c       |   30 +++++++++++++++++++++++++++
 dlls/d3d9/pixelshader.c  |   50 ++++++++++++---------------------------------
 3 files changed, 47 insertions(+), 38 deletions(-)

diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 839ce5f..6184df2 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -222,8 +222,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDev
         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
-extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
-        const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
@@ -551,6 +549,9 @@ typedef struct IDirect3DPixelShader9Impl {
     LPDIRECT3DDEVICE9EX       parentDevice;
 } IDirect3DPixelShader9Impl;
 
+HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
+        IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+
 /* --------------- */
 /* IDirect3DQuery9 */
 /* --------------- */
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 28722b2..819e855 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1967,6 +1967,36 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX ifac
     return rc;
 }
 
+static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
+        const DWORD *byte_code, IDirect3DPixelShader9 **shader)
+{
+    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+    IDirect3DPixelShader9Impl *object;
+    HRESULT hr;
+
+    TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        FIXME("Failed to allocate pixel shader memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = pixelshader_init(object, This, byte_code);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created pixel shader %p.\n", object);
+    *shader = (IDirect3DPixelShader9 *)object;
+
+    return D3D_OK;
+}
+
 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     HRESULT hr;
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index 3795045..11f275d 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -107,49 +107,27 @@ static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
     IDirect3DPixelShader9Impl_GetFunction
 };
 
+HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
+{
+    HRESULT hr;
 
-/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */
-HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
-    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    IDirect3DPixelShader9Impl *object;
-    HRESULT hrc = D3D_OK;
-
-    TRACE("(%p) Relay\n", This);
-
-    if (ppShader == NULL) {
-        TRACE("(%p) Invalid call\n", This);
-        return D3DERR_INVALIDCALL;
-    }
-
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-
-    if (NULL == object) {
-        FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
-        return E_OUTOFMEMORY;
-    }
-
-    object->ref    = 1;
-    object->lpVtbl = &Direct3DPixelShader9_Vtbl;
+    shader->ref = 1;
+    shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
 
     wined3d_mutex_lock();
-    hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
-            &object->wineD3DPixelShader, (IUnknown *)object);
+    hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
+            NULL, &shader->wineD3DPixelShader, (IUnknown *)shader);
     wined3d_mutex_unlock();
-
-    if (hrc != D3D_OK)
+    if (FAILED(hr))
     {
-        /* free up object */
-        FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
-        HeapFree(GetProcessHeap(), 0 , object);
-    } else {
-        IDirect3DDevice9Ex_AddRef(iface);
-        object->parentDevice = iface;
-        *ppShader = (IDirect3DPixelShader9*) object;
-        TRACE("(%p) : Created pixel shader %p\n", This, object);
+        WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
+        return hr;
     }
 
-    TRACE("(%p) : returning %p\n", This, *ppShader);
-    return hrc;
+    shader->parentDevice = (IDirect3DDevice9Ex *)device;
+    IDirect3DDevice9Ex_AddRef(shader->parentDevice);
+
+    return D3D_OK;
 }
 
 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {




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