Roderick Colenbrander : wined3d: Add an initial implementation of arbfp_blit_surface.

Alexandre Julliard julliard at winehq.org
Fri Apr 9 11:49:58 CDT 2010


Module: wine
Branch: master
Commit: 76a971277976cc65826d7b05c2ed161eb0cd46c8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=76a971277976cc65826d7b05c2ed161eb0cd46c8

Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date:   Thu Apr  8 22:49:51 2010 +0200

wined3d: Add an initial implementation of arbfp_blit_surface.

---

 dlls/wined3d/arb_program_shader.c |   55 +++++++++++++++++++++++++++++++++++++
 dlls/wined3d/surface.c            |   16 ++++++++++-
 dlls/wined3d/wined3d_private.h    |    7 +++++
 3 files changed, 77 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 086bdb3..44c4ab0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6895,6 +6895,61 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info, enum bli
     }
 }
 
+HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+                           IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
+                           DWORD Filter)
+{
+    struct wined3d_context *context;
+    IWineD3DSwapChainImpl *dst_swapchain = NULL;
+    RECT dst_rect = *dst_rect_in;
+
+    /* Now load the surface */
+    surface_internal_preload((IWineD3DSurface *)src_surface, SRGB_RGB);
+
+    /* Activate the destination context, set it up for blitting */
+    context = context_acquire(device, (IWineD3DSurface *)dst_surface, CTXUSAGE_BLIT);
+
+    /* The coordinates of the ddraw front buffer are always fullscreen ('screen coordinates',
+     * while OpenGL coordinates are window relative.
+     * Also beware of the origin difference(top left vs bottom left).
+     * Also beware that the front buffer's surface size is screen width x screen height,
+     * whereas the real gl drawable size is the size of the window.
+     */
+    IWineD3DSurface_GetContainer((IWineD3DSurface *)dst_surface, &IID_IWineD3DSwapChain, (void **)&dst_swapchain);
+    if (dst_swapchain) IWineD3DSwapChain_Release((IWineD3DSwapChain *)dst_swapchain);
+    if (dst_swapchain && (IWineD3DSurface *)dst_surface == dst_swapchain->frontBuffer)
+    {
+        RECT windowsize;
+        POINT offset = {0,0};
+        UINT h;
+        ClientToScreen(context->win_handle, &offset);
+        GetClientRect(context->win_handle, &windowsize);
+        h = windowsize.bottom - windowsize.top;
+        dst_rect.left -= offset.x; dst_rect.right -=offset.x;
+        dst_rect.top -= offset.y; dst_rect.bottom -=offset.y;
+        dst_rect.top += dst_surface->currentDesc.Height - h; dst_rect.bottom += dst_surface->currentDesc.Height - h;
+    }
+
+    arbfp_blit_set((IWineD3DDevice *)device, src_surface);
+
+    ENTER_GL();
+
+    /* Draw a textured quad */
+    draw_textured_quad(src_surface, src_rect, &dst_rect, Filter);
+
+    LEAVE_GL();
+
+    /* Leave the opengl state valid for blitting */
+    arbfp_blit_unset((IWineD3DDevice *)device);
+
+    wglFlush(); /* Flush to ensure ordering across contexts. */
+
+    context_release(context);
+
+    IWineD3DSurface_ModifyLocation((IWineD3DSurface *)dst_surface, SFLAG_INDRAWABLE, TRUE);
+    return WINED3D_OK;
+}
+
 static HRESULT arbfp_blit_color_fill(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color)
 {
     FIXME("Color filling not implemented by arbfp_blit\n");
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ddbdcfd..1a9b6b0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -287,7 +287,7 @@ static inline void surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_
 }
 
 /* GL locking and context activation is done by the caller */
-static void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter)
+void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter)
 {
     IWineD3DBaseTextureImpl *texture;
     struct blt_info info;
@@ -3859,6 +3859,20 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
             return WINED3D_OK;
         }
 
+        if (!(Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYSRCOVERRIDE))
+            && arbfp_blit.blit_supported(&myDevice->adapter->gl_info, BLIT_OP_BLIT,
+                                         &src_rect, Src->resource.usage, Src->resource.pool, Src->resource.format_desc,
+                                         &dst_rect, This->resource.usage, This->resource.pool, This->resource.format_desc))
+        {
+            HRESULT hr = arbfp_blit_surface(myDevice, Src, &src_rect, This, &dst_rect, BLIT_OP_BLIT, Filter);
+
+            /* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
+            if(paletteOverride)
+                Src->palette = NULL;
+
+            return hr;
+        }
+
         /* Color keying: Check if we have to do a color keyed blt,
          * and if not check if a color key is activated.
          *
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c574b9e..09e1b81 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1190,6 +1190,11 @@ extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
 
+/* Temporary blit_shader helper functions */
+HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+                           IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
+                           DWORD Filter) DECLSPEC_HIDDEN;
+
 typedef enum ContextUsage {
     CTXUSAGE_RESOURCELOAD       = 1,    /* Only loads textures: No State is applied */
     CTXUSAGE_DRAWPRIM           = 2,    /* OpenGL states are set up for blitting DirectDraw surfaces */
@@ -2160,6 +2165,8 @@ void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, U
 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
 
+void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
+                        const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
 
 /* Surface flags: */




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