Henri Verbeet : wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.

Alexandre Julliard julliard at winehq.org
Tue Apr 20 11:32:20 CDT 2010


Module: wine
Branch: master
Commit: c7a1848656947c6b285cc5c629bf9983bc03f2bb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c7a1848656947c6b285cc5c629bf9983bc03f2bb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Apr 19 20:46:59 2010 +0200

wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/context.c            |   11 +++-----
 dlls/wined3d/device.c             |   45 ++++++++++++++++++++----------------
 dlls/wined3d/drawprim.c           |    9 +++----
 dlls/wined3d/glsl_shader.c        |    2 +-
 dlls/wined3d/state.c              |    6 ++--
 dlls/wined3d/surface.c            |   23 ++++++++++---------
 dlls/wined3d/wined3d_private.h    |    2 +-
 8 files changed, 51 insertions(+), 49 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=c7a1848656947c6b285cc5c629bf9983bc03f2bb



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