Matteo Bruni : include: Fix some d3d10shader.h defines.

Alexandre Julliard julliard at winehq.org
Wed Aug 4 12:27:20 CDT 2010


Module: wine
Branch: master
Commit: a9e792d6d342c8a68f8802b549fd50de11f77153
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a9e792d6d342c8a68f8802b549fd50de11f77153

Author: Matteo Bruni <matteo.mystral at gmail.com>
Date:   Tue Aug  3 18:44:25 2010 +0200

include: Fix some d3d10shader.h defines.

---

 include/d3d10shader.h |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7885bbd..592dd18 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -32,10 +32,16 @@
 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080
 #define D3D10_SHADER_NO_PRESHADER                   0x0100
 #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200
-#define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0300
-#define D3D10_SHADER_ENABLE_STRICTNESS              0x0400
-#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
-#define D3D10_SHADER_IEEE_STRICTNESS                0x1000
+#define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0400
+#define D3D10_SHADER_ENABLE_STRICTNESS              0x0800
+#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3D10_SHADER_IEEE_STRICTNESS                0x2000
+#define D3D10_SHADER_WARNINGS_ARE_ERRORS           0x40000
+
+#define D3D10_SHADER_OPTIMIZATION_LEVEL0            0x4000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL1            0x0000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL2            0xC000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL3            0x8000
 
 typedef enum _D3D10_SHADER_VARIABLE_CLASS
 {




More information about the wine-cvs mailing list