Matteo Bruni : include: Fix some d3d10shader.h defines.
Alexandre Julliard
julliard at winehq.org
Wed Aug 4 12:27:20 CDT 2010
Module: wine
Branch: master
Commit: a9e792d6d342c8a68f8802b549fd50de11f77153
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a9e792d6d342c8a68f8802b549fd50de11f77153
Author: Matteo Bruni <matteo.mystral at gmail.com>
Date: Tue Aug 3 18:44:25 2010 +0200
include: Fix some d3d10shader.h defines.
---
include/d3d10shader.h | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 7885bbd..592dd18 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -32,10 +32,16 @@
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3D10_SHADER_NO_PRESHADER 0x0100
#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
-#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
-#define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
-#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
-#define D3D10_SHADER_IEEE_STRICTNESS 0x1000
+#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
+#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
+#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
+#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
+
+#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
+#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
typedef enum _D3D10_SHADER_VARIABLE_CLASS
{
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