Stefan Dösinger : wined3d: Don' t return a value from a void function.

Alexandre Julliard julliard at winehq.org
Mon Aug 23 10:50:18 CDT 2010


Module: wine
Branch: master
Commit: 79666d2b6dac3504714230d2981a313cc46ed14e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=79666d2b6dac3504714230d2981a313cc46ed14e

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jul 29 17:11:15 2010 +0200

wined3d: Don't return a value from a void function.

---

 dlls/wined3d/glsl_shader.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 86355fa..da90288 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3098,7 +3098,8 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
     if (!gl_info->supported[ARB_SHADER_TEXTURE_LOD] && !gl_info->supported[EXT_GPU_SHADER4])
     {
         FIXME("texldd used, but not supported by hardware. Falling back to regular tex\n");
-        return shader_glsl_tex(ins);
+        shader_glsl_tex(ins);
+        return;
     }
 
     sampler_idx = ins->src[1].reg.idx;




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