Henri Verbeet : wined3d: Use debug_surflocation() in surface_load_location( ).
Alexandre Julliard
julliard at winehq.org
Tue Aug 31 11:15:54 CDT 2010
Module: wine
Branch: master
Commit: 1bf25cfe3fa87c86a049853635d6defa5b7dd3f3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1bf25cfe3fa87c86a049853635d6defa5b7dd3f3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Aug 30 20:29:46 2010 +0200
wined3d: Use debug_surflocation() in surface_load_location().
---
dlls/wined3d/surface.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9e4fc7c..0731fb8 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4386,7 +4386,7 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
}
else
{
- FIXME("Unimplemented location %#x for depth/stencil buffers.\n", flag);
+ FIXME("Unimplemented location %s for depth/stencil buffers.\n", debug_surflocation(flag));
return WINED3DERR_INVALIDCALL;
}
}
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