Henri Verbeet : wined3d: Move the rel_offset vertex shader field to the ARB shader backend.

Alexandre Julliard julliard at winehq.org
Fri Dec 3 09:31:37 CST 2010


Module: wine
Branch: master
Commit: fe47ba8fa296b17d28afcb53eed21c392c511732
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fe47ba8fa296b17d28afcb53eed21c392c511732

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Dec  3 00:55:45 2010 +0100

wined3d: Move the rel_offset vertex shader field to the ARB shader backend.

---

 dlls/wined3d/arb_program_shader.c |  122 ++++++++++++++++++++++---------------
 dlls/wined3d/shader.c             |   25 --------
 dlls/wined3d/wined3d_private.h    |    1 -
 3 files changed, 72 insertions(+), 76 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=fe47ba8fa296b17d28afcb53eed21c392c511732



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