Henri Verbeet : wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
Alexandre Julliard
julliard at winehq.org
Fri Dec 3 09:31:37 CST 2010
Module: wine
Branch: master
Commit: fe47ba8fa296b17d28afcb53eed21c392c511732
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fe47ba8fa296b17d28afcb53eed21c392c511732
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Dec 3 00:55:45 2010 +0100
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
---
dlls/wined3d/arb_program_shader.c | 122 ++++++++++++++++++++++---------------
dlls/wined3d/shader.c | 25 --------
dlls/wined3d/wined3d_private.h | 1 -
3 files changed, 72 insertions(+), 76 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=fe47ba8fa296b17d28afcb53eed21c392c511732
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