Henri Verbeet : wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
Alexandre Julliard
julliard at winehq.org
Wed Dec 8 10:56:23 CST 2010
Module: wine
Branch: master
Commit: 018a48493be0dfc785de968f11d2c27ae9df222e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=018a48493be0dfc785de968f11d2c27ae9df222e
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Dec 7 18:47:07 2010 +0100
wined3d: Remove a redundant SetDirty() call from IWineD3DSurfaceImpl_Map().
The surface_add_dirty_rect() call already does this.
---
dlls/wined3d/surface.c | 12 ------------
1 files changed, 0 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index f7f0679..91cc880 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1724,20 +1724,8 @@ lock_end:
}
if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
- {
surface_add_dirty_rect(This, pRect);
- if (This->container.type == WINED3D_CONTAINER_TEXTURE)
- {
- TRACE("Making container dirty.\n");
- IWineD3DBaseTexture_SetDirty((IWineD3DBaseTexture *)This->container.u.texture, TRUE);
- }
- else
- {
- TRACE("Surface is standalone, no need to dirty the container\n");
- }
- }
-
return IWineD3DBaseSurfaceImpl_Map(iface, pLockedRect, pRect, flags);
}
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