Henri Verbeet : wined3d: Pass an IWineD3DDeviceImpl pointer to free_private ().
Alexandre Julliard
julliard at winehq.org
Thu Dec 9 12:26:23 CST 2010
Module: wine
Branch: master
Commit: 7f09eb6a7a7a8a285d0f90a8998bcc1fda32cdc9
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7f09eb6a7a7a8a285d0f90a8998bcc1fda32cdc9
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 8 18:28:11 2010 +0100
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
---
dlls/wined3d/arb_program_shader.c | 4 ++--
dlls/wined3d/device.c | 6 +++---
dlls/wined3d/surface.c | 4 ++--
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index eb0056f..7dc3c81 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6514,8 +6514,8 @@ static HRESULT arbfp_blit_alloc(IWineD3DDeviceImpl *device)
}
/* Context activation is done by the caller. */
-static void arbfp_blit_free(IWineD3DDevice *iface) {
- IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
+static void arbfp_blit_free(IWineD3DDeviceImpl *device)
+{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct arbfp_blit_priv *priv = device->blit_priv;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 53b0c36..15b9020 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2050,7 +2050,7 @@ err_out:
This->stateBlock = NULL;
}
if (This->blit_priv) {
- This->blitter->free_private(iface);
+ This->blitter->free_private(This);
}
if (This->fragment_priv) {
This->frag_pipe->free_private(This);
@@ -2185,7 +2185,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
}
/* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
- This->blitter->free_private(iface);
+ This->blitter->free_private(This);
This->frag_pipe->free_private(This);
This->shader_backend->shader_free_private(This);
@@ -6199,7 +6199,7 @@ static void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChainImpl
}
LEAVE_GL();
- This->blitter->free_private(iface);
+ This->blitter->free_private(This);
This->frag_pipe->free_private(This);
This->shader_backend->shader_free_private(This);
destroy_dummy_textures(This, gl_info);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 05ce89b..994f3bc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4734,7 +4734,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
static HRESULT ffp_blit_alloc(IWineD3DDeviceImpl *device) { return WINED3D_OK; }
/* Context activation is done by the caller. */
-static void ffp_blit_free(IWineD3DDevice *iface) { }
+static void ffp_blit_free(IWineD3DDeviceImpl *device) { }
/* This function is used in case of 8bit paletted textures using GL_EXT_paletted_texture */
/* Context activation is done by the caller. */
@@ -4871,7 +4871,7 @@ static HRESULT cpu_blit_alloc(IWineD3DDeviceImpl *device)
}
/* Context activation is done by the caller. */
-static void cpu_blit_free(IWineD3DDevice *iface)
+static void cpu_blit_free(IWineD3DDeviceImpl *device)
{
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a20a0ad..bb7b1f5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1176,7 +1176,7 @@ enum blit_operation
struct blit_shader
{
HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
- void (*free_private)(IWineD3DDevice *iface);
+ void (*free_private)(IWineD3DDeviceImpl *device);
HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
void (*unset_shader)(IWineD3DDevice *iface);
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
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