Henri Verbeet : wined3d: Explicitly pass gl_info to unset_shader().
Alexandre Julliard
julliard at winehq.org
Fri Dec 10 11:56:58 CST 2010
Module: wine
Branch: master
Commit: 0e3c60786edee04277981e13f89b43dc00506e91
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0e3c60786edee04277981e13f89b43dc00506e91
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Dec 9 23:41:19 2010 +0100
wined3d: Explicitly pass gl_info to unset_shader().
---
dlls/wined3d/arb_program_shader.c | 8 +++-----
dlls/wined3d/surface.c | 9 +++------
dlls/wined3d/swapchain.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 8 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index cf684e8..6c10fa6 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7094,10 +7094,8 @@ static HRESULT arbfp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_
}
/* Context activation is done by the caller. */
-static void arbfp_blit_unset(IWineD3DDevice *iface) {
- IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-
+static void arbfp_blit_unset(const struct wined3d_gl_info *gl_info)
+{
ENTER_GL();
glDisable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
@@ -7198,7 +7196,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
LEAVE_GL();
/* Leave the opengl state valid for blitting */
- arbfp_blit_unset((IWineD3DDevice *)device);
+ arbfp_blit_unset(context->gl_info);
dst_swapchain = dst_surface->container.type == WINED3D_CONTAINER_SWAPCHAIN
? dst_surface->container.u.swapchain : NULL;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 02b07b9..6b5258b 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3394,7 +3394,7 @@ static void surface_blt_to_drawable(IWineD3DDeviceImpl *device,
LEAVE_GL();
/* Leave the opengl state valid for blitting */
- device->blitter->unset_shader((IWineD3DDevice *)device);
+ device->blitter->unset_shader(context->gl_info);
if (wined3d_settings.strict_draw_ordering || (swapchain
&& (dst_surface == swapchain->front_buffer || swapchain->num_contexts > 1)))
@@ -4770,11 +4770,8 @@ static HRESULT ffp_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_in
}
/* Context activation is done by the caller. */
-static void ffp_blit_unset(IWineD3DDevice *iface)
+static void ffp_blit_unset(const struct wined3d_gl_info *gl_info)
{
- IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
-
ENTER_GL();
glDisable(GL_TEXTURE_2D);
checkGLcall("glDisable(GL_TEXTURE_2D)");
@@ -4880,7 +4877,7 @@ static HRESULT cpu_blit_set(void *blit_priv, const struct wined3d_gl_info *gl_in
}
/* Context activation is done by the caller. */
-static void cpu_blit_unset(IWineD3DDevice *iface)
+static void cpu_blit_unset(const struct wined3d_gl_info *gl_info)
{
}
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 7e1f031..e5ff786 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -212,7 +212,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
glPopMatrix();
glPopAttrib();
- device->blitter->unset_shader((IWineD3DDevice *) device);
+ device->blitter->unset_shader(context->gl_info);
checkGLcall("Swapchain present blit(manual)\n");
LEAVE_GL();
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bbed40c..d7612eb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1178,7 +1178,7 @@ struct blit_shader
HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
void (*free_private)(IWineD3DDeviceImpl *device);
HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
- void (*unset_shader)(IWineD3DDevice *iface);
+ void (*unset_shader)(const struct wined3d_gl_info *gl_info);
BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
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