Henri Verbeet : wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().

Alexandre Julliard julliard at winehq.org
Fri Dec 17 11:30:40 CST 2010


Module: wine
Branch: master
Commit: 47fcc00cce253d7bd59fdf0c34d3e66952f85b66
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=47fcc00cce253d7bd59fdf0c34d3e66952f85b66

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Dec 15 21:06:24 2010 +0100

wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_unload().

---

 dlls/wined3d/basetexture.c     |   26 ++++++++++++--------------
 dlls/wined3d/cubetexture.c     |    2 +-
 dlls/wined3d/texture.c         |    2 +-
 dlls/wined3d/volumetexture.c   |    2 +-
 dlls/wined3d/wined3d_private.h |    2 +-
 5 files changed, 16 insertions(+), 18 deletions(-)

diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 5047081..b48aaf3 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -76,7 +76,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UIN
 
 void basetexture_cleanup(IWineD3DBaseTexture *iface)
 {
-    basetexture_unload(iface);
+    basetexture_unload((IWineD3DBaseTextureImpl *)iface);
     HeapFree(GetProcessHeap(), 0, ((IWineD3DBaseTextureImpl *)iface)->baseTexture.sub_resources);
     resource_cleanup((IWineD3DResource *)iface);
 }
@@ -103,30 +103,28 @@ static void gltexture_delete(struct gl_texture *tex)
     tex->name = 0;
 }
 
-void basetexture_unload(IWineD3DBaseTexture *iface)
+void basetexture_unload(IWineD3DBaseTextureImpl *texture)
 {
-    IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
-    IWineD3DDeviceImpl *device = This->resource.device;
+    IWineD3DDeviceImpl *device = texture->resource.device;
     struct wined3d_context *context = NULL;
 
-    if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
+    if (texture->baseTexture.texture_rgb.name || texture->baseTexture.texture_srgb.name)
     {
         context = context_acquire(device, NULL);
     }
 
-    if(This->baseTexture.texture_rgb.name) {
-        gltexture_delete(&This->baseTexture.texture_rgb);
-    }
-    if(This->baseTexture.texture_srgb.name) {
-        gltexture_delete(&This->baseTexture.texture_srgb);
-    }
+    if (texture->baseTexture.texture_rgb.name)
+        gltexture_delete(&texture->baseTexture.texture_rgb);
+
+    if (texture->baseTexture.texture_srgb.name)
+        gltexture_delete(&texture->baseTexture.texture_srgb);
 
     if (context) context_release(context);
 
-    This->baseTexture.texture_rgb.dirty = TRUE;
-    This->baseTexture.texture_srgb.dirty = TRUE;
+    texture->baseTexture.texture_rgb.dirty = TRUE;
+    texture->baseTexture.texture_srgb.dirty = TRUE;
 
-    resource_unload((IWineD3DResourceImpl *)This);
+    resource_unload((IWineD3DResourceImpl *)texture);
 }
 
 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 5287e37..66df6ba 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -229,7 +229,7 @@ static void WINAPI IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture *iface)
         surface_set_texture_name(surface, 0, FALSE);
     }
 
-    basetexture_unload((IWineD3DBaseTexture *)iface);
+    basetexture_unload((IWineD3DBaseTextureImpl *)This);
 }
 
 static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index e610846..86dd01a 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -220,7 +220,7 @@ static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
         surface_set_texture_name(surface, 0, TRUE); /* delete srgb name */
     }
 
-    basetexture_unload((IWineD3DBaseTexture *)iface);
+    basetexture_unload((IWineD3DBaseTextureImpl *)This);
 }
 
 static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 0c61111..ae819fe 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -184,7 +184,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface
         IWineD3DVolume_UnLoad((IWineD3DVolume *)This->baseTexture.sub_resources[i]);
     }
 
-    basetexture_unload((IWineD3DBaseTexture *)iface);
+    basetexture_unload((IWineD3DBaseTextureImpl *)This);
 }
 
 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 7db7f26..6a15f38 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1928,7 +1928,7 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
         WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
 BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
-void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
+void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
 
 /*****************************************************************************
  * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)




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