Rico Schüller : d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().

Alexandre Julliard julliard at winehq.org
Tue Dec 28 10:48:20 CST 2010


Module: wine
Branch: master
Commit: ba9d311f0d176779495707b9efc890aa2eafe31c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ba9d311f0d176779495707b9efc890aa2eafe31c

Author: Rico Schüller <kgbricola at web.de>
Date:   Tue Dec 28 11:50:16 2010 +0100

d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().

---

 dlls/d3dcompiler_43/reflection.c |   51 ++++++++++++++++++++++++++++++++++++-
 1 files changed, 49 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index b3b7055..4b0467a 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -137,9 +137,56 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11Shade
 
 static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
 {
-    FIXME("iface %p, desc %p stub!\n", iface, desc);
+    struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
 
-    return E_NOTIMPL;
+    FIXME("iface %p, desc %p partial stub!\n", iface, desc);
+
+    if (!desc)
+    {
+        WARN("Invalid argument specified\n");
+        return E_FAIL;
+    }
+
+    desc->Version = This->version;
+    desc->Creator = This->creator;
+    desc->Flags = This->flags;
+    desc->ConstantBuffers = This->constant_buffer_count;
+    desc->BoundResources = This->bound_resource_count;
+    desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
+    desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
+    desc->InstructionCount = This->instruction_count;
+    desc->TempRegisterCount = This->temp_register_count;
+    desc->TempArrayCount = This->temp_array_count;
+    desc->DefCount = 0;
+    desc->DclCount = This->dcl_count;
+    desc->TextureNormalInstructions = This->texture_normal_instructions;
+    desc->TextureLoadInstructions = This->texture_load_instructions;
+    desc->TextureCompInstructions = This->texture_comp_instructions;
+    desc->TextureBiasInstructions = This->texture_bias_instructions;
+    desc->TextureGradientInstructions = This->texture_gradient_instructions;
+    desc->FloatInstructionCount = This->float_instruction_count;
+    desc->IntInstructionCount = This->int_instruction_count;
+    desc->UintInstructionCount = This->uint_instruction_count;
+    desc->StaticFlowControlCount = This->static_flow_control_count;
+    desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
+    desc->MacroInstructionCount = 0;
+    desc->ArrayInstructionCount = This->array_instruction_count;
+    desc->CutInstructionCount = This->cut_instruction_count;
+    desc->EmitInstructionCount = This->emit_instruction_count;
+    desc->GSOutputTopology = This->gs_output_topology;
+    desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
+    desc->InputPrimitive = This->input_primitive;
+    desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
+    desc->cGSInstanceCount = 0;
+    desc->cControlPoints = This->c_control_points;
+    desc->HSOutputPrimitive = This->hs_output_primitive;
+    desc->HSPartitioning = This->hs_prtitioning;
+    desc->TessellatorDomain = This->tessellator_domain;
+    desc->cBarrierInstructions = 0;
+    desc->cInterlockedInstructions = 0;
+    desc->cTextureStoreInstructions = 0;
+
+    return S_OK;
 }
 
 static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(




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