Stefan Dösinger : d3d9: Test buffer lock flags.
Alexandre Julliard
julliard at winehq.org
Tue Feb 2 10:45:30 CST 2010
Module: wine
Branch: master
Commit: 1d486a5abe28a7dcccb8a4305e9c2dd6a35af069
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1d486a5abe28a7dcccb8a4305e9c2dd6a35af069
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jan 30 12:13:12 2010 +0100
d3d9: Test buffer lock flags.
---
dlls/d3d9/tests/Makefile.in | 1 +
dlls/d3d9/tests/buffer.c | 133 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 134 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in
index 7fa911d..0ed62c4 100644
--- a/dlls/d3d9/tests/Makefile.in
+++ b/dlls/d3d9/tests/Makefile.in
@@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
CTESTS = \
d3d9ex.c \
+ buffer.c \
device.c \
query.c \
shader.c \
diff --git a/dlls/d3d9/tests/buffer.c b/dlls/d3d9/tests/buffer.c
new file mode 100644
index 0000000..c2e22c2
--- /dev/null
+++ b/dlls/d3d9/tests/buffer.c
@@ -0,0 +1,133 @@
+/*
+ * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include <d3d9.h>
+#include "wine/test.h"
+
+static HMODULE d3d9_handle = 0;
+
+static HWND create_window(void)
+{
+ WNDCLASS wc = {0};
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "d3d9_test_wc";
+ RegisterClass(&wc);
+
+ return CreateWindow("d3d9_test_wc", "d3d9_test",
+ 0, 0, 0, 0, 0, 0, 0, 0, 0);
+}
+
+static IDirect3DDevice9 *init_d3d9(void)
+{
+ IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
+ IDirect3D9 *d3d9_ptr = 0;
+ IDirect3DDevice9 *device_ptr = 0;
+ D3DPRESENT_PARAMETERS present_parameters;
+ HRESULT hr;
+
+ d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
+ ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
+ if (!d3d9_create) return NULL;
+
+ d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
+ if (!d3d9_ptr)
+ {
+ skip("could not create D3D9\n");
+ return NULL;
+ }
+
+ ZeroMemory(&present_parameters, sizeof(present_parameters));
+ present_parameters.Windowed = TRUE;
+ present_parameters.hDeviceWindow = create_window();
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+
+ if(FAILED(hr))
+ {
+ skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr);
+ return NULL;
+ }
+
+ return device_ptr;
+}
+
+static void lock_flag_test(IDirect3DDevice9 *device)
+{
+ HRESULT hr;
+ IDirect3DVertexBuffer9 *buffer;
+ unsigned int i;
+ void *data;
+ const struct
+ {
+ DWORD flags;
+ const char *debug_string;
+ HRESULT result;
+ }
+ test_data[] =
+ {
+ {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
+ {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
+ {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
+ {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
+ {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
+ {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
+ /* Completely bogous flags aren't an error */
+ {0xdeadbeef, "0xdeadbeef", D3D_OK },
+ };
+
+ hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr);
+
+ for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
+ {
+ hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
+ ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n",
+ test_data[i].debug_string, hr, test_data[i].result);
+
+ if(SUCCEEDED(hr))
+ {
+ hr = IDirect3DVertexBuffer9_Unlock(buffer);
+ ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr);
+ }
+ }
+
+ IDirect3DVertexBuffer9_Release(buffer);
+}
+
+START_TEST(buffer)
+{
+ IDirect3DDevice9 *device_ptr;
+ ULONG refcount;
+
+ d3d9_handle = LoadLibraryA("d3d9.dll");
+ if (!d3d9_handle)
+ {
+ skip("Could not load d3d9.dll\n");
+ return;
+ }
+
+ device_ptr = init_d3d9();
+ if (!device_ptr) return;
+
+ lock_flag_test(device_ptr);
+
+ refcount = IDirect3DDevice9_Release(device_ptr);
+ ok(!refcount, "Device has %u references left\n", refcount);
+}
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