Stefan Dösinger : d3d8: Test buffer lock flags.

Alexandre Julliard julliard at winehq.org
Tue Feb 2 10:45:30 CST 2010


Module: wine
Branch: master
Commit: e2f83db007806095ca89057afe66488d8c745c9e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e2f83db007806095ca89057afe66488d8c745c9e

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Jan 30 12:21:31 2010 +0100

d3d8: Test buffer lock flags.

---

 dlls/d3d8/tests/Makefile.in |    1 +
 dlls/d3d8/tests/buffer.c    |  135 +++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 136 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in
index 9728d97..3e30e39 100644
--- a/dlls/d3d8/tests/Makefile.in
+++ b/dlls/d3d8/tests/Makefile.in
@@ -7,6 +7,7 @@ IMPORTS   = user32 kernel32
 
 CTESTS = \
 	d3d8_main.c \
+	buffer.c \
 	device.c \
 	stateblock.c \
 	surface.c \
diff --git a/dlls/d3d8/tests/buffer.c b/dlls/d3d8/tests/buffer.c
new file mode 100644
index 0000000..725e642
--- /dev/null
+++ b/dlls/d3d8/tests/buffer.c
@@ -0,0 +1,135 @@
+/*
+ * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define COBJMACROS
+#include <d3d8.h>
+#include "wine/test.h"
+
+static HWND create_window(void)
+{
+    WNDCLASS wc = {0};
+    wc.lpfnWndProc = DefWindowProc;
+    wc.lpszClassName = "d3d8_test_wc";
+    RegisterClass(&wc);
+
+    return CreateWindow("d3d8_test_wc", "d3d8_test",
+            0, 0, 0, 0, 0, 0, 0, 0, 0);
+}
+
+static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
+{
+    IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
+    IDirect3D8 *d3d8_ptr = 0;
+    IDirect3DDevice8 *device_ptr = 0;
+    D3DPRESENT_PARAMETERS present_parameters;
+    D3DDISPLAYMODE               d3ddm;
+    HRESULT hr;
+
+    d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
+    ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
+    if (!d3d8_create) return NULL;
+
+    d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
+    if (!d3d8_ptr)
+    {
+        skip("could not create D3D8\n");
+        return NULL;
+    }
+
+    IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
+    ZeroMemory(&present_parameters, sizeof(present_parameters));
+    present_parameters.Windowed = TRUE;
+    present_parameters.hDeviceWindow = create_window();
+    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+    present_parameters.BackBufferFormat = d3ddm.Format;
+
+    hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
+
+    if(FAILED(hr))
+    {
+        skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
+        return NULL;
+    }
+
+    return device_ptr;
+}
+
+static void lock_flag_test(IDirect3DDevice8 *device)
+{
+    HRESULT hr;
+    IDirect3DVertexBuffer8 *buffer;
+    unsigned int i;
+    BYTE *data;
+    const struct
+    {
+        DWORD flags;
+        const char *debug_string;
+        HRESULT result;
+    }
+    test_data[] =
+    {
+        {D3DLOCK_READONLY,                          "D3DLOCK_READONLY",                         D3D_OK             },
+        {D3DLOCK_DISCARD,                           "D3DLOCK_DISCARD",                          D3D_OK             },
+        {D3DLOCK_NOOVERWRITE,                       "D3DLOCK_NOOVERWRITE",                      D3D_OK             },
+        {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD,     "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD",    D3D_OK             },
+        {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY,    "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY",   D3D_OK             },
+        {D3DLOCK_READONLY    | D3DLOCK_DISCARD,     "D3DLOCK_READONLY | D3DLOCK_DISCARD",       D3D_OK             },
+        /* Completely bogous flags aren't an error */
+        {0xdeadbeef,                                "0xdeadbeef",                               D3D_OK             },
+    };
+
+    hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
+    ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr);
+
+    for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
+    {
+        hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
+        ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n",
+            test_data[i].debug_string, hr, test_data[i].result);
+
+        if(SUCCEEDED(hr))
+        {
+            hr = IDirect3DVertexBuffer8_Unlock(buffer);
+            ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr);
+        }
+    }
+
+    IDirect3DVertexBuffer8_Release(buffer);
+}
+
+START_TEST(buffer)
+{
+    IDirect3DDevice8 *device_ptr;
+    ULONG refcount;
+    HMODULE d3d8_handle = 0;
+
+    d3d8_handle = LoadLibraryA("d3d8.dll");
+    if (!d3d8_handle)
+    {
+        skip("Could not load d3d8.dll\n");
+        return;
+    }
+
+    device_ptr = init_d3d8(d3d8_handle);
+    if (!device_ptr) return;
+
+    lock_flag_test(device_ptr);
+
+    refcount = IDirect3DDevice8_Release(device_ptr);
+    ok(!refcount, "Device has %u references left\n", refcount);
+}




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